You find yourselves travelling down a road that hasn’t been maintained in nearly a hundred years. You and your companions are travelling through the dangerous wilderness towards the small town of Winterhaven.
You are on the King’s Road travelling towards Winterhaven. The wind is cool and comfortable, and the road beneath your feet is level. An occasional ancient cobblestone peeks through the dirt road, indicating decades of neglect.. You notice footprints leading up and down the road, many of which were made by small, clawed feet.
Small creatures hiding behind rocks spring into view and begin to move toward you. With a shriek, the small humanoids attack. Scaled and rust-coloured, they have reptilian heads and tails.
After the fight, you check the bodies for any treasure and receive a small amount of gold for your trouble. You continue onwards towards Winterhaven. The rutted King’s Road leads to the foot of a broad hill that holds the walled village of Winterhaven – population 977. The village is nestled in the Southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades.
Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks.
You enter Wrafton’s Inn, a spacious inn and tavern that serves as a pub for the region. Like all alehouses, meals and drinks are served for those with coin, and beds are available for travellers.
Each night a crowd of locals joins to drink, gossip, sing, and play games of chance. They are often joined by any travellers passing through Winterhaven.
After a chat to the locals, a quick look into the pockets of Lord Padraig and a few extra gold pieces courtesy of Sifar’s natural thieving nature, you all head to bed in order to rest for the next days adventure.